Rope Climb
When your climbing partner slips, you become the anchor.

v04 Studio test: the anchor gets a Pull up action.
[ Overview ]
A shared rope makes a missed jump everybody’s problem. Rope Climb explores that idea on a generated mountain course: climb alone or pair up, hold a falling partner, then help them back toward the ledge. Checkpoints give the pair a shared place to recover when a climb goes wrong.
We separated checkpoint and rescue rules from Roblox physics, with the server validating pair actions and managing recovery. Phone controls explain who is holding and who needs help. Local two-client scenarios informed fixes to respawning and landing placement. The prototype gives each player a clear rescue action and a way to release the rope when plans change.
Role
Climbing rules, rope systems, course and interface
Tech used
Roblox Studio, Luau, Rojo, RopeConstraint, luau-lsp

